Entries Tagged as 'motion graphics'

Featured Speaker: Bent Stamnes

Bent StamnesBent Stamnes has been a demoscener since 1989, mainly doing music and graphics for countless productions for many different demoscene groups and platforms. He has been the main organizer for several popular demoscene events, and in 2004 he co-authored the book "Demoscene: The Art of Real-Time".

Bent has served as senior editor for the digital magazine ZINE since 2007. In October 2007, he traveled to San Francisco to host demoscene outreach panels with NVIDIA, Pixar, Adobe and ILM. In August of 2008, he took part in organizing the biggest demoscene event on US soil: NVScene, hosted by NVIDIA.


Recently, he founded displayhack.org, a website and community dedicated to showcasing (and competing in) short real-time VFX challenges. He also maintains his own website and portfolio at Transistor Bass. He'll be presenting Scene.org Awards: The Best Real-Time Graphic Demos of 2009 at FITC Toronto 2010 in April.

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SCREENBOUND

Its lovely to have friends that are geeky enough to discover super cool new creations all the time; friends that know you well enough to know that you, too, love their geeky-cool findings; friends that feel comfortable enough exposing themselves for the geeks that they really are by sharing with you links about their hyper geeky encounters. If you're on the FITC website - and you are - then you know what I'm talking about.

This is exactly how this video made its way to my inbox.

What's amazing to me about it is how interaction design and storytelling is slowly starting to crawl out of the screen. This project embodies everything that I love: storytelling that beautifully integrates traditional narrative with interactivity, inventive use of emerging technologies and a seamless integration of physical experiences with digital media.

Compare any iPhone game to the experience of interacting with something tangible. It's impossible. It's like a nicotine patch instead of a cigarette or drinking wine out of a straw.

It's time for web design to think outside the screen box. How we touch our media is as important as how content responds to us.

 

 

 

Technology Paving the Way for Story Telling

Matt Lambert is a talented guy with talented co-workers who have some impressive skills with video and After Effects. So what do Matt and his colleagues develop with their abilities at 1stAveMachine? According to Matt -- some very simple stuff.

Matt took us back to video editing in the early part of this decade. Back then he says, most artists weren't playing much with tools like After Effects and it was easy to create something nobody had seen before. Lots of people started experimenting with the technology, which was interesting for a time. However, Matt says that after a while, the art of storytelling was replaced with showing off the latest technical trick (I'm looking at YOU George Lucas). Matt considered the old saying "everyone has a pencil, but what makes an artist?" So, Matt set out to become a better story teller.

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