Entries Tagged as '3D'

Stagnating in your cubicle? Learn to love to learn!

Are you exhausted by the constant changes in technology? Do you feel constant pressure to stay up to date, and feel your skills are becoming obsolete? Plug-in Media's CTO and Papervision3D developer Seb Lee-Delisle can help! By rediscovering the joy that personal projects can bring, you can learn to love to learn, and this will get you out of the rut.

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Featured Speaker: Ralph Hauwert

Ralph Hauwert HeadshotRalph Hauwert is a Dutch Flash Platform expert, focused on creating new and innovative appliances for the Web. He works as a freelance consultant and developer of rich Internet experiences, using such technologies as Papervision3D, ActionScript, and AIR. As an industry recognized leader in the field of Flash 3D, and a well-known figure within the Flash Open Source movement, he spends a lot of his "play time" on such projects as Papervision3D and Rhonda Forever, the 3D sketching application project created by Amit Pitaru and James Paterson

With more then a decade of experience on the Flash Platform, Ralph is a frequent speaker at technology and design-centric events such as Adobe Live, FITC, Flash on the Beach, Multimania, and user group gatherings. As a former core member of the Papervision3D team, together with Carlos Ulloa and John Grden, Ralph has also conducted workshops exploring the relatively new field of Flash 3D. Ralph is also a proud ambassador for the Dutch Adobe usergroup. He blogs at Unit Zero One, and can be followed on Twitter at @unitzeroone.

Lately he has been working on such project as the Anne Frank virtual house, commisioned by LBi Lost Boys and the Anne Frank Foundation. For this project, Ralph has built a custom 3D engine from the ground up, to help create an online experience of the Anne Frank house in realtime 3D quality previously unseen on the Flash Platform. 


Ralph is presenting "UnitZeroOne : Skunkworks" at FITC Toronto 2010. In this session Ralph will explore and reveal his journeys into creating real-time graphics with code. With all new and shiny tips&tricks from his "graphics coding black book". A session packed with information on 2D and 3D graphics programming with a personal narrative, promises to be a fun trip through the works and mind of UnitZeroOne.

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SCREENBOUND

Its lovely to have friends that are geeky enough to discover super cool new creations all the time; friends that know you well enough to know that you, too, love their geeky-cool findings; friends that feel comfortable enough exposing themselves for the geeks that they really are by sharing with you links about their hyper geeky encounters. If you're on the FITC website - and you are - then you know what I'm talking about.

This is exactly how this video made its way to my inbox.

What's amazing to me about it is how interaction design and storytelling is slowly starting to crawl out of the screen. This project embodies everything that I love: storytelling that beautifully integrates traditional narrative with interactivity, inventive use of emerging technologies and a seamless integration of physical experiences with digital media.

Compare any iPhone game to the experience of interacting with something tangible. It's impossible. It's like a nicotine patch instead of a cigarette or drinking wine out of a straw.

It's time for web design to think outside the screen box. How we touch our media is as important as how content responds to us.